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Short
Castling


The game starts always with WHITE to move and players taking turns. Moving a piece is obligatory, one cannot "pass". The
player who checkmates his opponent is the winner.
There can also be a draw. This happens when no side has
enough material to checkmate their opponent. If, for example, WHITE is left with the King and a Bishop and BLACK with only his King, there
is no way that WHITE can checkmate BLACK and the game is drawn.
A draw may also be agreed at any time. Other draw cases
include the "triple repetition" of the same position, the "50 moves rule" (game is drawn if no pawn advance or capture has taken place
during the last 50 moves) and "stalemate". A player is stalemated if he has no valid moves, but he also is not in
check.
Recall that when one is in check and has no valid moves,
he is "checkmated" and he loses the game. Finally, a player who is able to be checking his opponent for as long as he wishes, may claim
draw by "continuous check", a special case of the 50 moves rule.
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